Writing Wednesdays
The Hero’s Journey as Screenplay
By Steven Pressfield
Published: May 23, 2012
Last week we were talking about the “hero’s journey” in myth. This week let’s talk about movies.

Matt Damon as Jason Bourne. The "amnesiac story" is a classic "hero's journey"
The neophyte writer, when he arrives in Tinseltown, very soon gets wised up to the lingo—“inciting incident,” “Act Two curtain,” “All Is Lost moment” and so forth. It’s not so much that there’s a “formula.” But there’s definitely a “vocabulary.”
The reason there’s a vocabulary is that certain structural concepts work in stories, and others don’t. How do moviemakers know this (forgetting for a moment William Goldman’s famous axiom, “Nobody knows anything”)? They know by the box office. The Monday morning ticket figures. Audiences line up for some movies and run away from others.
William Goldman said another very smart thing. He said “Screenplays are structure.” What he meant was that the building blocks of the story and how they are arranged are the most important elements in the success of a screen drama or comedy. What comes first, what comes second, what’s left in, what’s left out. If the architecture works emotionally, the movie will work, even if the casting is less than inspired and the dialogue fails to rise to Academy Award level.
What’s interesting to me is that these building blocks often parallel, beat by beat, Joseph Campbell’s throughline of the “hero’s journey.”
Herewith those beats in myth: the hero starts out unconscious, the hero receives a “call,” the hero ventures forth, meets outlandish characters, receives aid from unexpected sources (often divine or semi-divine), suffers, is lost, despairs, and finally returns home—often in a guise unrecognizable to others.
That’s a movie. That’s a screenplay.
In the prototypical screen story, the protagonist starts out in “normal” life. Think about Taken, The Hangover, Bridesmaids. But something is out-of-kilter or potentially out-of-kilter. Suddenly: a shock! The inciting incident propels the hero out of normal life and into movie life.
We have launched ourselves upon the “hero’s journey.”
More >>
Posted in Writing Wednesdays
12 Comments
SUBSCRIBE to "Writing Wednesdays."ABOUT
In January of 1966, when I was on the bus leaving Parris Island as a freshly-minted Marine, I looked back and thought there was at least one good thing about this departure. "No matter what happens to me for the rest of my life, no one can ever send me back to this freakin' place again."

Over forty years later, to my surprise and gratification, I'm far more closely bound to the young men of the Marine Corps and to all other dirt-eating, ground-pounding outfits than I could ever have imagined as I left Parris Island that first time. Gates of Fire is one reason. Dog-eared paperbacks of this tale of the ancient Spartans have circulated throughout platoons of U.S. troops in Iraq and Afghanistan since the first days of the invasions. E-mails come in by hundreds. Gates of Fire is on the Commandant of the Marine Corps' Reading list. It is taught at West Point and Annapolis and at the Marine Corps Basic School at Quantico; and Tides of War is on the curriculum of the Naval War College. In 2009, I launched the blog "It's the Tribes, Stupid" (which evolved into "Agora"), to help gain awareness of issues related to tribalism and the tribal mind-set in Afghanistan—with the goal of helping the Marines and soldiers on the ground better understand the different people they were facing in Afghanistan.
My father was in the Navy, and I was born in Port of Spain, Trinidad, in 1943. I graduated from Duke University in 1965. Since then, I've worked as an advertising copywriter, schoolteacher, tractor-trailer driver, bartender, oilfield roustabout and attendant in a mental hospital. I've picked fruit in Washington state, written screenplays in Tinseltown, and was homeless, living out of the back of my car with my typewriter. My struggles to earn a living as a writer (it took seventeen years to get the first paycheck) are detailed in The War of Art.
With the publication of The Legend of Bagger Vance in 1995, I became a writer of books once and for all. From there followed the historical novels Gates of Fire, Tides of War, Virtues of War, The Afghan Campaign and Killing Rommel.

My writing philosophy is a kind of warrior code—internal rather than external—in which the enemy is identified as those forms of self-sabotage that I call "Resistance" with a capital R (in The War of Art). The technique for combating these foes can be described as "turning pro."
I believe in previous lives and the Muse—and that books and music exist before they are written and that they are propelled into material being by their own imperative to be born, via the offices of those willing servants of discipline, imagination and inspiration, whom we call artists. My conception of the artist's role is a combination of reverence for the unknowable nature of "where it all comes from" and a no-nonsense, blue-collar demystification of the process by which this mystery is approached. In other words, a paradox.
There's a recurring character in my books, named Telamon, a mercenary of ancient days. Telamon doesn't say much. He rarely gets hurt or wounded. And he never seems to age. His view of the profession of arms is a lot like my conception of art and the artist:
"It is one thing to study war, and another to live the warrior's life."
















